3D Character Artist specializing in stylized and fantasy creatures for games. Focused on creating expressive, game-ready characters with clean topology, detailed PBR materials, and strong storytelling through form and silhouette.
Skilled in the full production pipeline — from sculpting, retopology, and UV layout to texturing in Substance Painter, rigging and animation in Maya, and final rendering in Marmoset Toolbag and also importing in Unity.
Passionate about designing distinctive creatures and bringing them to life through believable movement, light, and atmosphere.